Announced difficulty options
| Mode | What to expect |
|---|---|
| Wayfarer | A more approachable option for players focused on the story |
| Hellwalker | More complex enemy AI that adapts to player behavior |
| Sixty-Six Days | The highest-tier AI with an additional limited retry allowance |
These are the named modes described in the announcements, rather than a complete final difficulty-menu list.
How does Sixty-Six Days work?
The developer describes the special mode as allowing 66 retries. PlayStation’s explanation says each death costs a day. Treat the days as the mode’s death-based allowance, rather than a countdown that runs for 66 real-world days.
The developer also says Hellwalker and Sixty-Six Days use the same highest-level AI. The extra retry restriction is what separates the special mode.
The story’s 66-day premise does not mean every difficulty has a limited number of lives. The precise save behavior when the allowance runs out is not specified here.
Which difficulty should you choose?
If experiencing the story is your priority, Wayfarer is the announced approachable option. If you want more demanding enemy behavior, look at Hellwalker. Choose Sixty-Six Days only if the added retry restriction is part of the challenge you want.
Check the in-game difficulty description before committing to a run; switching restrictions and unlock requirements can affect that choice.
Is the Platinum Trophy tied to difficulty?
The developer says the Platinum Trophy can be earned in one playthrough on any difficulty. That is the announced trophy design, so you do not need to pick the harshest mode solely on that basis.